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The main takeaway from the article: Brady plans every detail of his life so he can play football as long as possible, and he'll do anything he can to get an edge. He diets all year round, takes scheduled naps in the offseason, never misses a workout, eats what his teammates call "birdseed," and does cognitive exercises to keep his brain sharp. Brady struggles to unwind after games and practices. He's still processing, thinking about what's next.

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How to bet on a real crap table

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Cold Dice — When the shooters keep failing to make their point, the dice are cold. Coloring Up — Process of exchanging chips of one color for chips of another color, usually for larger denominations. This is done by the boxman. At this point, you want the dice to hit the point instead of the 7. Comps — Complimentary drinks, meals, hotel rooms, or other incentives to keep playing. Some casinos offer cashback, depending on the betting stakes.

You are betting against the shooter—thus, on the 7. You are betting against the shooter. Hot Table — The same as hot dice, except the good luck is imparted to the table itself and not the dice. Lay-Out — The craps table or, better put, the printed bets on the craps table. Lay Odds — Once a point is established, players can make an additional bet called laying the odds.

For this reason, the size of an odds bet is limited by the casino. Marker — A plastic disk used to mark the point. Not to be confused with casino markers, which are IOUs to the casino signed by high rollers when the play on credit. Natural — Rolling a 7 or an 11 on the come out roll. This is an automatic winner for the shooter and all who make the pass line bet. Odds Bet — A second wager made in addition to the original bet.

This is important for lowering the house edge in craps, so learn the odds bet. To win, you need to roll a 7 or If you roll a 2, 3, or 12, you lose. The house edge on this wager is 1. Right Better — A gambler with a wager on the pass line bet. Essentially, they are betting with the shooter. Seven Out — To roll a seven on the come out roll. To lose on the first roll. Shooter — The person rolling the dice at any given time. Typically, a player is the shooter until they lose a roll, at which point the option to shoot dice or not is passed clockwise around the table.

Snakeyes — When the dice come up , because it looks like two beady little eyes. Snakeyes is bad, because the shooter loses. Stickman — A stickman stands across the table from the boxman. He holds the long stick which retrieves the dice, takes bets in the center of the table, and calls out the results of the roll. Sucker Bet — When the house edge is so high no smart gambler would take the bet.

World Bet — A bet five numbers: all the horn numbers 2, 3, 11, and 12 and the 7. Wrong Better — Betting against the shooter. Yo or Yo-leven — Used to indicate an eleven was rolled. The terminology above should get you started on dice shooting. Many bets exist in craps, but most of them are sucker bets.

The history of craps might date back to the time of the Crusades in the 12th and 13th centuries. The French knights who went to the Holy Land to fight Islam brought back many influences, including algebra, new poetic styles, and lost Greco-Roman writings. Apparently, gambling on dice games might have been one influence. The French quickly added their own complicated rules to the game, making it their own.

Early dice shooters are thought to have crouched like a toad when playing the game, much like they do in television and movie depictions of back-alley craps games. Dice games have existed for thousands of years. For instance, a form of backgammon is thought to have been played in the Burnt City of Iran as early as B.

The English and the French were locked in the Hundred Years War at the time, as the English kings sought to control half or more of the Kingdom of France. Americans forget how close England and France are, and therefore how much influence each has had on the culture of the other. Paris and London are a little over miles apart. With the intricate diplomacy of the times and soldiers frequently changing sides in the conflicts, in the earlier days, Hazard might well have influenced the French to create their own dice game.

Later in its history, Hazard certainly played a key role in the development of craps. In England in the 17th, 18th, and early 19th centuries, Hazard became a popular game with the English-speaking peoples. De Marigny, whose full name was Jean-Bernard Xavier Philippe de Marigny de Mandeville, borrowed a number of ideas from the English dice game and simplified those concepts into modern craps.

The G. Players often did not have a solid back wall for bouncing the dice as is proper in casino versions, so this is when the first dice control methods are known to have been used. To this day, dice control methods in craps are controversial.

Some respected experts say they are real, while others remain skeptical. After the war, craps became a casino game in destination spots like Las Vegas and Monte Carlo. Soldiers were familiar with the game, in an era of affluence, Americans began to take their vacations in Sin City. By the s, all Las Vegas casinos had their own craps tables. Over the course of the next generation, the traditional craps bets were added to the game.

Craps became popular because it encouraged camaraderie among gamblers. Also, dice shooting is a naturally exciting form of gambling, due to the wild swings and quick game resolution. Only the need to provide four staff members to a craps table kept the game from being featured more often in casinos across the United States—and around the globe.

When Internet gambling began to develop, online craps was one of the first games offered. With a random number generator and basic computer graphics, designers could simulate the roll of the dice. One big problem existed with online casino craps, though. Craps is best enjoyed as a community game. Playing alongside a number of other colorful characters, sharing the ups and downs of gambling, is how dice are meant to be enjoyed. Online craps simply could not reproduce that experience in the early stages of development.

As graphics, gameplay, and online interfaces have improved, the ability to have conversations through instant messages developed. Some players still wanted the old game played on the Internet, though. Live dealer craps finally restored the game to its original look and feel. These days, players can enjoy real craps streamed live from a gambling studio via the same live streaming technology used for Netflix and Hulu videos.

Also, mobile craps applications exist which allow players to gamble using their Android smartphones, iPhones, and iPad tablet computers. Simply go to a mobile casino and click on the appropriate craps apps link. This takes you to Android Marketplace or iTunes or some other appropriate downloadable apps page. If you play at a licensed online casino, then virtual craps games you play on that site are not rigged.

Legitimate casinos are audited both by government regulators and respected third party professionals. If the games were rigged, then those audits would turn up suspicious activity. The technology used to support online craps games is over 30 years old. Internet casino software uses true random number generators. RNGs are set to randomly generate results with a specific house edge programmed into the algorithm. While the probability of any given outcome of a dice roll remains the same from one bet to the next, the results differ with each roll of the craps dice.

When using random number generator software, a record is made of each result. This record can be reviewed by any number of individuals. The casino operator has staff to monitor results, to find odd patterns in how the games play out. Though mathematical probability says that the results should follow a set pattern, limited samplings of dice rolls are going to vary a great deal from the probabilities. The operator wants to know whether the software is working properly, while also checking to make sure advantage play on either side is within the predicted range or variance.

In the early days of online gambling, a few scandals happened. In those cases, disgruntled or unethical employees would chance the programming to affect the outcome of the game. Those people were discovered and prosecuted and more intensive security procedures were instituted. No major lapses have happened since or , so players should be assured their games are legal and fair.

One of the reasons the industry is fairer than 10 or 15 years ago is the industry has evolved. Third-party auditors are used by legit websites to assure fairness and security. TST has been around since , so it is a trusted and time-tested auditor. The Australian company was purchased by Gaming Laboratories International in The GLI connection has allowed TST to expand its operations on a global scale so that many of the most popular online casinos use TST as a third-party tester of their software.

Watchdog groups exist. The association was formed by the leading Internet casino software developer, Microgaming, in The idea was to self-regulate the industry, so government regulators would not feel the need to intrude upon the privacy of average citizens and private businesses. The system has worked for 12 years. The results of these tests are published each month. Included in these reports is the monthly return-to-player for the casinos tested. Gamblers can study the RTP data to see which online casinos are currently offering the best odds.

Before you deposit money in an online casino account, do a bit of research on that website. If a bad operator scams players, you can be certain they are going to take their complaints online. Often, people post their informal reviews of websites where they gamble for real money. These forums and message boards are a gold mine of information.

I would not take any one report as the ultimate resource on a gaming site. Some players like to complain if they lose their money legitimately. Others might be disgruntled for some reason or have ulterior motives in giving a casino a bad review. Take the consensus opinion on the individual craps games at Internet casinos. Let the bulk of reliable-sounding information as the most probable truth about a site.

Some readers might not necessarily trust industry-led associations and third-party companies paid by an online casino. They might think these organizations rubber-stamp approval for their buddies in the industry. They might not trust gaming forums, either, believing the posters there are either cranks or employees for the casinos paid to post good reviews. Gamblers only should play craps at licensed and regulated online casinos.

The licensing information is shown on every legit website. This information can be double-checked and verified by the smallest amount of research at an authority website. Everything I wrote above does not apply to unlicensed online casinos. Black hat operators exist on the Internet. Even if you win, they might refuse to pay your winnings, using the flimsiest of excuses.

Do you due diligence and verify the casino you choose does not rig the craps game against you. Players sometimes overthink casino strategy. Craps is a classic example of gamblers falling into various fallacies. Shooting dice looks complicated, because of the proliferation of bets offered.

The craps table not only has a bunch of betting options, but it has four dealers to work one table, so a new gambler naturally assumes the game is complex. Over five decades ago, the U. The reason is simple: the best odds are placed on the basic bets.

The pass and come bets have a house edge of 1. Every other wager on the craps table are higher—and some are outrageously high. Pass bets, also called the win bet or right bet, must be made by the shooter in craps.

To win a pass bet, you must roll a 7 or an 11 to win. If this happens, it is called a natural. When a point is set, then the shooter must roll that number again before you roll a 7. The come bet is just like the pass bet, except it is made after the come-out roll.

Once this wager is made, it plays out just like the scenario above and has the same odds. Try the other wagers, if you wish, but understand you reduce t h e probability of winning when you do so. Some wagers should never be attempted because the house edge is simply outrageous. Odds is an optional bet offered to players after a point is established.

This is a zero-advantage bet which always should be taken if offered. For this reason, casinos limit the size of your odds wager, to limit its effect on the game. When you first walk up to the craps table, you should learn the limitations placed on the odds at the table. High rollers should locate the table with the maximum limits on the odds bets, then max out your odds wager every chance you get. If you do these things, you are playing craps optimally. Anytime you shoot dice for real money at the casino, you play at a disadvantage.

The house edge still exists. Keep that in mind. Winning is never assured, but craps is not a game you can beat over the long term. Free Online Craps Game. Written By: Staff. Best US Online Casino. Visit Now. States Accepted All States except Washington.

Sign-up Offer 2 Sweeps. Any seven: A single roll bet which wins if the shooter rolls a 7 with payout. This bet is also nicknamed Big Red, since the 7 on its betting space on the layout is usually large and red, and it is considered bad luck [ by whom? Horn: This is a bet that involves betting on 1 unit each for 2, 3, 11 and 12 at the same time for the next roll. The bet is actually four separate bets, and pays off depending on which number is actually rolled.

The combined payout is for 2, 12 and for 3, Each individual bet has the same payout as a single bet on the specific numbers, for 2 and 12 minus the other three bets, for 3 and 11 minus the other three bets. If a player wins the bet he can take down all four bets instead of a single bet even though only one bet can win per roll. Many players, in order to eliminate the confusion of tossing four chips to the center of the table or having change made while bets are being placed, will make a five-unit Horn High bet, which is a four-way bet with the extra unit going to one specific number.

Horn bets are generally required to be in multiples of 4 or 5 with the minimum bet being 4 times the minimum unit allowed. Whirl or World: A five-unit bet that is a combination of a horn and any-seven bet, with the idea that if a seven is rolled the bet is a push, because the money won on the seven is lost on the horn portions of the bet. The combine odds are on the 2, 12, on the 3, 11, and a push on the 7.

The minimum bet is five of the minimum units. On the Hop, Hop or Hopping: A single roll bet on any particular combination of the two dice on the next roll including combinations whose sum is 7 e. For example, if you bet on "5 and 1" on the hop, you are betting that the next roll will have a 5 on one die and a 1 on the other die. The bet pays on easy ways same as a bet on 3 or Hard ways hop pays e.

The true odds are and , resulting in a house edge of When presented, hop bets are located at the center of the craps layout with the other proposition bets. If hop bets are not on the craps layout, they still may be bet on by players but they become the responsibility of the boxman to book the bet. Sometimes players may request to hop a whole number.

In this case the money on the bet different combinations. For example, if a player says "hop the tens" 6—4, 5—5, 4—6 the player must give the dealer an even number bet so it can be divided among the hard and easy ways. If a player wishes to "hop the sevens" there would be three different combinations and six possible ways to roll a 7 6—1, 5—2, 4—3, 3—4, 2—5, 1—6 therefore the player should bet in multiples of 3 so the bet can be divided among each combination with a payout minus the other two bets, otherwise if players does not bet in multiples of 3, they would specific which combination has additional units.

Field: This bet is a wager that one of the numbers 2, 3, 4, 9, 10, 11, or 12 will appear on the next roll of the dice. This bet typically pays more or if 2 or 12 is rolled, and if 3, 4, 9, 10 or 11 is rolled. The Field bet is a "Self-Service" Bet. Unlike the other proposition bets which are handled by the dealers or stickman, the field bet is placed directly by the player. Players identify their Field bets by placing them in the Field area directly in front of them or as close to their position as possible.

Fire Bet: Before the shooter begins, some casinos will allow a bet known as a fire bet to be placed. As different individual points are made by the shooter, they will be marked on the craps layout with a fire symbol. The first three points will not pay out on the fire bet, but the fourth, fifth and sixth will pay out at increasing odds. The fourth point pays at to-1, the fifth point pays at to-1 and the 6th point pays at to Note that the points must all be different numbers for them to count towards the fire bet.

For example, a shooter who successfully hits a point of 10 twice will only garner credit for the first one on the fire bet. Players must hit the established point in order for it to count toward the fire bet. The payout is determine by the number of points which have been established and hit after the shooter sevens out. These bets pay for-1, for a house advantage of 7. This pays for-1, for a house edge of 7.

For all three wagers, the order in which the numbers are hit does not matter. Whenever a seven is hit, including on the come out roll, all bonus bets lose, the bonus board is reset, and new bonus bets may be placed.

A player may wish to make multiple different bets. If one of the bets win the dealer may automatically replenish the losing bet with profits from the winning bet. In this example, if the shooter rolls a hard 8 pays , the horn loses.

If the player does not want the bet replenished, he or she should request any or all bets be taken down. A working bet is a live bet. Bets may also be on the board, but not in play and therefore not working. Pass line and come bets are always working meaning the chips are in play and the player is therefore wagering live money. Other bets may be working or not working depending whether a point has been established or player's choice.

Place and buy bets are working by default when a point is established and not working when the point is off unless the player specifies otherwise. Lay bets are always working even if a point has not been established unless the player requests otherwise. At any time, a player may wish to take any bet or bets out of play. The dealer will put an "Off" button on the player's specific bet or bets; this allows the player to keep his chips on the board without a live wager.

For example, if a player decides not to wager a place bet mid-roll but wishes to keep the chips on the number, he or she may request the bet be "not working" or "Off". The chips remain on the table, but the player cannot win from or lose chips which are not working. The opposite is also allowed. By default place and buy bets are not working without an established point; a player may wish to wager chips before a point has been established. In this case, the player would request the bet be working in which the dealer will place an "On" button on the specified chips.

The probability of dice combinations determine the odds of the payout. The following chart shows the dice combinations needed to roll each number. The two and twelve are the hardest to roll since only one combination of dice is possible. The game of craps is built around the dice roll of seven, since it is the most easily rolled dice combination. The expected value of all bets is usually negative, such that the average player will always lose money.

This is because the house always sets the paid odds to below the actual odds. However, this "free odds" bet cannot be made independently, so the expected value of the entire bet, including odds, is still negative. Since there is no correlation between die rolls, there is normally no possible long-term winning strategy in craps.

There are occasional promotional variants that provide either no house edge or even a player edge. One example is a field bet that pays on 12 and on either 3 or This is sometimes seen at casinos running limited-time incentives, in jurisdictions or gaming houses that require the game to be fair, or in layouts for use in informal settings using play money. No casino currently runs a craps table with a bet that yields a player edge full-time.

Maximizing the size of the odds bet in relation to the line bet will reduce, but never eliminate the house edge, and will increase variance. Most casinos have a limit on how large the odds bet can be in relation to the line bet, with single, double, and five times odds common. Some casinos offer 3—4—5 odds, referring to the maximum multiple of the line bet a player can place in odds for the points of 4 and 10, 5 and 9, and 6 and 8, respectively. During promotional periods, a casino may even offer x odds bets, which reduces the house edge to almost nothing, but dramatically increases variance, as the player will be betting in large betting units.

Since several of the multiple roll bets pay off in ratios of fractions on the dollar, it is important that the player bets in multiples that will allow a correct payoff in complete dollars. Normally, payoffs will be rounded down to the nearest dollar, resulting in a higher house advantage. These bets include all place bets, taking odds, and buying on numbers 6, 8, 5, and 9, as well as laying all numbers.

These variants depend on the casino and the table, and sometimes a casino will have different tables that use or omit these variants and others. When craps is played in a casino, all bets have a house advantage. There may be players who are lucky and get ahead for a period of time, but in the long run these winning streaks are eroded away.

One can slow, but not eliminate, one's average losses by only placing bets with the smallest house advantage. The place bets and buy bets differ from the pass line and come line, in that place bets and buy bets can be removed at any time, since, while they are multi-roll bets, their odds of winning do not change from roll to roll, whereas pass line bets and come line bets are a combination of different odds on their first roll and subsequent rolls.

The first roll of a pass line bet is advantage for the player 8 wins, 4 losses , but it's "paid for" by subsequent rolls that are at the same disadvantage to the player as the don't pass bets were at an advantage. As such, they cannot profitably let you take down the bet after the first roll. This bet generally has a higher house edge than place betting, unless the casino offers high odds.

Conversely, you can take back pick up a don't pass or don't come bet after the first roll, but this cannot be recommended, because you already endured the disadvantaged part of the combination — the first roll.

On that come-out roll, you win just 3 times 2 and 3 , while losing 8 of them 7 and 11 and pushing one 12 out of the 36 possible rolls. On the other 24 rolls that become a point, your don't pass bet is now to your advantage by 4 and 10 , 5 and 9 and 6 and 8. However, players can still make standard lay bets odds on any of the point numbers 4,5,6,8,9, Among these, and the remaining numbers and possible bets, there are a myriad of systems and progressions that can be used with many combinations of numbers.

An important alternative metric is house advantage per roll rather than per bet , which may be expressed in loss per hour. Besides the rules of the game itself, a number of formal and informal rules are commonly applied in the table form of Craps, especially when played in a casino. To reduce the potential opportunity for switching dice by sleight-of-hand , players are not supposed to handle the dice with more than one hand such as shaking them in cupped hands before rolling nor take the dice past the edge of the table.

If a player wishes to change shooting hands, they may set the dice on the table, let go, then take them with the other hand. When throwing the dice, the player is expected to hit the farthest wall at the opposite end of the table these walls are typically augmented with pyramidal structures to ensure highly unpredictable bouncing after impact. Casinos will sometimes allow a roll that does not hit the opposite wall as long as the dice are thrown past the middle of the table; a very short roll will be nullified as a "no roll".

The dice may not be slid across the table and must be tossed. Players are generally asked not to throw the dice above a certain height such as the eye level of the dealers. This is both for the safety of those around the table, and to eliminate the potential use of such a throw as a distraction device in order to cheat. Dice are still considered "in play" if they land on players' bets on the table, the dealer's working stacks, on the marker puck, or with one die resting on top of the other.

The roll is invalid if either or both dice land in the boxman's bank, the stickman's bowl where the extra three dice are kept between rolls , or in the rails around the top of the table where players chips are kept. If one or both dice hits a player or dealer and rolls back onto the table, the roll counts as long as the person being hit did not intentionally interfere with either of the dice, though some casinos will rule "no roll" for this situation.

If one or both leave the table, it is also a "no roll", and the dice may either be replaced or examined by the boxman and returned to play. Shooters may wish to "set" the dice to a particular starting configuration before throwing such as showing a particular number or combination, stacking the dice, or spacing them to be picked up between different fingers , but if they do, they are often asked to be quick about it so as not to delay the game.

Some casinos disallow such rituals to speed up the pace of the game. In most casinos, players are not allowed to hand anything directly to dealers, and vice versa. Items such as cash, checks, and chips are exchanged by laying them down on the table; for example, when "buying in" paying cash for chips , players are expected to place the cash on the layout: the dealer will take it and then place the chips in front of the player.

This rule is enforced in order to allow the casino to easily monitor and record all transfers via overhead surveillance cameras, and to reduce the opportunity for cheating via sleight-of-hand. Most casinos prohibit "call bets", and may have a warning such as "No Call Bets" printed on the layout to make this clear.

This means a player may not call out a bet without also placing the corresponding chips on the table. Such a rule reduces the potential for misunderstanding in loud environments, as well as disputes over the amount that the player intended to bet after the outcome has been decided. Some casinos choose to allow call bets once players have bought-in. When allowed, they are usually made when a player wishes to bet at the last second, immediately before the dice are thrown, to avoid the risk of obstructing the roll.

Craps is among the most social and most superstitious of all gambling games, which leads to an enormous variety of informal rules of etiquette that players may be expected to follow. Tipping the dealers is universal and expected in Craps. As in most other casino games, a player may simply place or toss chips onto the table and say, "For the dealers", "For the crew", etc.

In craps, it is also common to place a bet for the dealers. This is usually done one of three ways: by placing an ordinary bet and simply declaring it for the dealers, as a "two-way", or "on top". A "Two-Way" is a bet for both parties: for example, a player may toss in two chips and say "Two Way Hard Eight", which will be understood to mean one chip for the player and one chip for the dealers.

Players may also place a stack of chips for a bet as usual, but leave the top chip off-center and announce "on top for the dealers". In some cases, players may also tip each other, for example as a show of gratitude to the thrower for a roll on which they win a substantial bet. Craps players routinely practice a wide range of superstitious behaviors, and may expect or demand these from other players as well. Most prominently, it is universally considered bad luck to say the word "seven" after the "come-out", a roll of 7 is a loss for "pass" bets.

Dealers themselves often make significant efforts to avoid calling out the number. When necessary, participants may refer to seven with a "nickname" such as "Big Red" or just "Red" , "the S-word", etc. Although no wagering system can consistently beat casino games based on independent trials such as craps, that does not stop gamblers from believing in them.

One of the best known systems is the Martingale System. In this strategy, the gambler doubles his bet after every loss. After a win, the bet is reset to the original bet. The theory is that the first win would recover all previous losses plus win a profit equal to the original stake.

Other systems depend on the gambler's fallacy, which in craps terms is the belief that past dice rolls influence the probabilities of future dice rolls. For example, the gambler's fallacy indicates that a craps player should bet on eleven if an eleven has not appeared or has appeared too often in the last 20 rolls.

In practice this can be observed as players respond to a roll such as a Hard Six with an immediate wager on the Hard Six. Even if the dice are actually biased toward particular results "loaded" , each roll is still independent of all the previous ones. The common term to describe this is "dice have no memory". Another approach is to "set" the dice in a particular orientation, and then throw them in such a manner that they do not tumble randomly. The theory is that given exactly the same throw from exactly the same starting configuration, the dice will tumble in the same way and therefore show the same or similar values every time.

Casinos take steps to prevent this. The dice are usually required to hit the back wall of the table, which is normally faced with an angular texture such as pyramids, making controlled spins more difficult. There has been no independent evidence that such methods can be successfully applied in a real casino.

Bank craps is a variation of the original craps game and is sometimes known as Las Vegas Craps. This variant is quite popular in Nevada gambling houses, and its availability online has now made it a globally played game. Bank craps uses a special table layout and all bets must be made against the house. In Bank Craps, the dice are thrown over a wire or a string that is normally stretched a few inches from the table's surface. Generally, if the word "craps" is used without any modifier, it can be inferred to mean this version of the game, to which most of this article refers.

Crapless craps, also known as Bastard Craps, is a simple version of the original craps game, and is normally played as an online private game. The biggest difference between crapless craps and original craps, is that the shooter person throwing the dice is at a far greater disadvantage and has a house edge of 5. Another difference is that this is one of the craps games in which a player can bet on rolling a 2, 3, 11 or 12 before a 7 is thrown.

In crapless craps, 2 and 12 have odds of and have a house edge of 7. New York Craps is one of the variations of craps played mostly in the Eastern coast of the US, true to its name. History states that this game was actually found and played in casinos in Yugoslavia, the UK and the Bahamas. In this craps variant, the house edge is greater than Las Vegas Craps or Bank craps. The table layout is also different, and is called a double-end-dealer table.

This variation is different from the original craps game in several ways, but the primary difference is that New York craps doesn't allow Come or Don't Come bets. New York Craps Players bet on box numbers like 4, 5, 6, 8, 9 or In order to get around California laws barring the payout of a game being directly related to the roll of dice, Indian reservations have adapted the game to substitute cards for dice. In one variation, there are no dice at all.

Two shoes are used, each containing some number of regular card decks that have been stripped down to just the Aces and deuces through sixes. The boxman simply deals one card from each shoe and that is the roll on which bets are settled. In a similar variation, cards representing dice are dealt directly from a continuous shuffling machine CSM.

Typically, the CSM will hold approximately cards, or 44 sets of 1 through 6 spot cards. Two cards are dealt from the CSM for each roll. The game is played exactly as regular craps, but the roll distribution of the remaining cards in the CSM is slightly skewed from the normal symmetric distribution of dice. Even if the dealer were to shuffle each roll back into the CSM, the effect of buffering a number of cards in the chute of the CSM provides information about the skew of the next roll.

Analysis shows this type of game is biased towards the don't pass and don't come bets. To replicate the original dice odds exactly without dice or possibility of card-counting, another scheme uses two shuffle machines with just one deck of Ace through 6 each. Each machine selects one of the 6 cards at random and this is the roll. The selected cards are replaced and the decks are reshuffled for the next roll. In this game variation, one red deck and one blue deck of six cards each A through 6 , and a red die and a blue die are used.

Each deck is shuffled separately, usually by machine. Each card is then dealt onto the layout, into the 6 red and 6 blue numbered boxes. The shooter then shoots the dice. The red card in the red-numbered box corresponding to the red die, and the blue card in the blue-numbered box corresponding to the blue die are then turned over to form the roll on which bets are settled.

Another variation uses a red and a blue deck of 36 custom playing cards each. Each card has a picture of a two-die roll on it — from 1—1 to 6—6. The shooter shoots what looks like a red and a blue die, called "cubes". They are numbered such that they can never throw a pair, and that the blue one will show a higher value than the red one exactly half the time. One such scheme could be on the red die and on the blue die.

One card is dealt from the red deck and one is dealt from the blue deck. The shooter throws the "cubes" and the color of the cube that is higher selects the color of the card to be used to settle bets. On one such table, an additional one-roll prop bet was offered: If the card that was turned over for the "roll" was either 1—1 or 6—6, the other card was also turned over. If the other card was the "opposite" 6—6 or 1—1, respectively of the first card, the bet paid for this proposition.

And additional variation uses a single set of 6 cards, and regular dice. The roll of the dice maps to the card in that position, and if a pair is rolled, then the mapped card is used twice, as a pair. Recreational or informal playing of craps outside of a casino is referred to as street craps or private craps.

The most notable difference between playing street craps and bank craps is that there is no bank or house to cover bets in street craps. Players must bet against each other by covering or fading each other's bets for the game to be played.

If money is used instead of chips and depending on the laws of where it is being played, street craps can be an illegal form of gambling. There are many variations of street craps. The simplest way is to either agree on or roll a number as the point, then roll the point again before you roll a seven. Unlike more complex proposition bets offered by casinos, street craps has more simplified betting options. The shooter is required to make either a Pass or a Don't Pass bet if he wants to roll the dice.

Another player must choose to cover the shooter to create a stake for the game to continue. If there are several players, the rotation of the player who must cover the shooter may change with the shooter comparable to a blind in poker. The person covering the shooter will always bet against the shooter. For example, if the shooter made a "Pass" bet, the person covering the shooter would make a "Don't Pass" bet to win.

Due to the random nature of the game, in popular culture a "crapshoot" is often used to describe an action with an unpredictable outcome. The prayer or invocation "Baby needs a new pair of shoes! Floating craps is an illegal operation of craps. The term floating refers to the practice of the game's operators using portable tables and equipment to quickly move the game from location to location to stay ahead of the law enforcement authorities.

The term may have originated in the s when Benny Binion later known for founding the downtown Las Vegas hotel Binions set up an illegal craps game utilizing tables created from portable crates for the Texas Centennial Exposition. The Broadway musical Guys and Dolls features a major plot point revolving around a floating craps game.

In the s and s The Sands Hotel in Las Vegas had a craps table that floated in the swimming pool, as a joke reference to the notoriety of the term. A Golden Arm is a craps player who rolls the dice for longer than one hour without losing. The first Golden Arm was Oahu native, Stanley Fujitake, who rolled times without sevening out in 3 hours and 6 minutes at the California Hotel and Casino on May 28, The current record for length of a "hand" successive rounds won by the same shooter is rolls including 25 passes by Patricia DeMauro of New Jersey , lasting 4 hours and 18 minutes, [27] at the Borgata in Atlantic City, New Jersey , on May 23—24, From Wikipedia, the free encyclopedia.

Dice game. This article is about the dice game. For the album by Big Dipper, see Craps album. Not to be confused with crap. This article may contain an excessive amount of intricate detail that may interest only a particular audience. Please help by spinning off or relocating any relevant information, and removing excessive detail that may be against Wikipedia's inclusion policy.

May Learn how and when to remove this template message. This section needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. This section includes a list of general references , but it remains largely unverified because it lacks sufficient corresponding inline citations.

Please help to improve this section by introducing more precise citations. April Learn how and when to remove this template message. This section does not cite any sources. Please help improve this section by adding citations to reliable sources. For other uses, see Snake Eyes. Main article: Martingale betting system. Main article: Gambler's fallacy. Main article: Dice control.

New York: Sterling, Retrieved 28 March Scarne's new complete guide to gambling Fully rev. Roto 21 June Skyhorse Publishing. Retrieved GlobeNewswire News Room. Wizard of Odds. Suquamish Clearwater Casino Resort. Poorman's Guide to Casino Gambling. Archived from the original PDF on 21 December Retrieved 3 Feb Retrieved 25 January Cardoza Publishing.

Retrieved 19 January — via LA Times. Retrieved 2 August Dice Hazard Floating craps Terminology. Dice control. Craps principle. Frank Scoblete Jerry L. Patterson Stanford Wong. See: Gambling games. Gambling mathematics Mathematics of bookmaking Poker probability. See: Gambling terminology. Casino game Game of chance Game of skill List of bets Problem gambling. Category Commons Wiktionary WikiProject. Authority control LCCN : sh Categories : Dice games Gambling games African-American culture.

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Namespaces Article Talk. Views Read Edit View history. Help Learn to edit Community portal Recent changes Upload file. Download as PDF Printable version. Wikimedia Commons. A craps table with a game in progress. Come out roll: 7, Once the point is established: the point number one of: 4, 5, 6, 8, 9, Considered a "contract bet": once the point is established, the bet is locked until it wins or loses.

See Optimal betting. Controlled by the player: can be decreased at any time, but see Optimal betting. Most common payout schedule Some casinos pays for 2 and for 12 reducing house edge to 2. In the UK and Australia, the payout is 7.

In the UK and Australia, the payout is 9. Wikimedia Commons has media related to Craps. Mathematics Gambling mathematics Mathematics of bookmaking Poker probability.

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I sat back down next to David and snuggled into his arm. Moments later she came back with two glasses of water. I stared daggers back at her. Both of us perked up and watched as he scooped out the first portion. We leaned towards it with our tongues out, but he gave it to the other Amy.

She smiled and gave me a victory wink. I must have pouted enough because the next bite went to me. Back and forth he went, from Amy with the tanktop and pink booty shorts, to me in an apron with a matching bow and miniskirt. Must've been a sight to see. When it wasn't my turn I would run my hand up and down his bicep, marveling at its size. However, after half the ice cream was gone, he started giving me more. David would give me two bites before offering Amy just one.

Amy tried her best to reverse the process, but eventually he stopped giving her ice cream all together. This sent me over the moon! Take that Amy. He fed me the rest of his ice cream which encouraged me to whisper in his ear: "thank you daddy. Amy walked up to me carrying her drawstring and handed me black piece of fabric.

Without another word we both left to change. Once I took off my apron I was able to take a full breath of air again. I removed everything including my bow, touched up my make up and reached for the suit. It was a black one-piece with a halter top and transparent designs coming up the side.

It was a little small for me, which worked out in my favor because it helped me keep my tuck job and showed off some cleavage. Turning around in the mirror I noticed there was nothing covering my back and this suit really showed off my booty. I felt satisfied with my work and left to find David, unfortunately, I ran into Amy first.

She was wearing the same swimsuit but in white, which really worked well with her skin tone. I think we both look sexy as hell. We could be models" she responded genuinely. This caught me off guard, was this a plot or a trick? Was she being sarcastic? I mean, we did both look sexy. Something about saying that out loud caused me to blush and caused her to giggle. Did she still like me Wherever our relationship was, who knew, all I understood at that moment was that we were both skipping outside to find David.

When we found him he was shirtless, which caused us both to stop and stare. I nervously fiddled with my lip while Amy just stood there like a deer in headlights. He must've heard us because he turned around and said: "don't you two look beautiful, care to join me. Noticing that we weren't moving he swooped us both up, one girl for each arm. This startled us, causing a unison squeal, but despite our shock he safely cradled us to the hot tub. Once he lowered us in I snuggled into his side, I can only assume Amy did the same.

We chilled like that while talking about everything that didn't matter. Since the bubbles were on, I felt safe dropping my hand to David's legs without Amy noticing. I began to lazily rub his leg up and down, tracing the contours of his muscles with my fingers. After a while David had an idea, "How about a game?

The both thought for a moment and whispered in each other's ears. I already had worn a Cheerleading uniform for Bryan the other day, so I knew how much unwanted attention I would receive. I welcomed this and rested my head against his pecs. I turned my head to look towards him, eagerly waiting for him to choose me.

Not that I would actually kiss him I just wanted to beat the other Amy, yeah that's it. I knew what he wanted, so I got half way out of the water and bent over the edge of the jacuzzi. I stuck my butt out like a trophy and offered Amy a smug grin. Not to be outdone, she walked over to my side and mimicked my seductive pose. She seemed flustered and objected: "Yeah, but a little juice is better for dancing.

I tried to copy her and started shaking my ass the best I could. It must've been quite the scene; two beautiful girls twerking for a teen adonis in sexy white and black swimsuits. Unfortunately for me, Amy was just better at this. I'm sure enthusiasm got me some points, but she had far more experience. After a bit of this David told us to stop and turn around, so we did. With that I stuck out my chest and looked seductively at David.

That meant biting my lip, playing with my still dry hair, and staring deeply at his bod I mean eyes. Amy decided to instead push her boobs up with the inside of her arms while looking innocently downward. David inspected us both closely and gently fondled both of our assets.

After thinking for a while he announced he had decided his answer. Amy and I both stared up at him with bated breath. David put his huge hands below our delicate chins and quickly gave us both a kiss on our soft lips. This caught me off guard and caused me to briefly stumble backward.

I don't know if it was the heat of the water or the clothes I was wearing, but I felt light headed. After regaining my footing, Amy and I sat back down next to David. He stretched out his thick arms and wrapped us both up. I fell towards him and put my head back on his chest, my hand then resumed rubbing his left leg. Because of the jets, I couldn't tell if he had grabbed Amy's outside thigh like he did mine, but why wouldn't he? I don't know I-I mean He laughed a little bit before returning to Amy for her answer: "What do you think Amy?

Wanna give me a little taste to help? I rolled my eyes and used my free hand to nudge her head into his arm. She instinctively gave him a little lick and a little squeeze. As if still debating which was better she tried both a few more times, you know, for science.

I started at his chest and started kissing and licking around his chiseled frame. David locked his hands on our butts while we started exploring his vast landscape. My hand was still secretly rubbing his anaconda to full size. I found a rhythm between licking, kissing, and rubbing every part of this stud's body, my stud's body.

When Amy would try to move to my side I would nudge her out of the way and refocus on David's mounds of strength. It was as if he was a Greek God, a far cry from whatever I had to offer. Not only that, but he tasted almost sweet. I pushed back against his hand and felt it grope my bulbous ass harder. Whenever he squeezed me I would squeeze his dick or let of a soft and feminine moan, which encouraged him to keep going.

I pressed my chest into him and rubbed my own breasts against him. I'll admit, I wasn't really thinking about my actions, I was mainly thinking about getting him hard. Up and down my hand traveled as he grew from impressive to unbelievable. At this point Amy started catching on to me.

She was kissing his abs when she saw my arm leading between his powerful legs. She gave me a naughty look and licked her lips. She followed my arm and found what I had been working on. Yes, yes it was. With that David lifted his pelvis out of the water and sat on the edge of the tub. In the process he dropped us both between his tree trunk legs.

Rather than fold into my desires I waited and watched Amy's first reaction to this monster directly in front of her. David grabbed it by the base and waved it in front of her, as if he was taunting her. A quick slap to either side of her face with his cock woke her up from her daze. This time when he slowly waved it she followed it with an open mouth. Eventually, she found the courage to put the tip in. This bet is also nicknamed Big Red, since the 7 on its betting space on the layout is usually large and red, and it is considered bad luck [ by whom?

Horn: This is a bet that involves betting on 1 unit each for 2, 3, 11 and 12 at the same time for the next roll. The bet is actually four separate bets, and pays off depending on which number is actually rolled. The combined payout is for 2, 12 and for 3, Each individual bet has the same payout as a single bet on the specific numbers, for 2 and 12 minus the other three bets, for 3 and 11 minus the other three bets. If a player wins the bet he can take down all four bets instead of a single bet even though only one bet can win per roll.

Many players, in order to eliminate the confusion of tossing four chips to the center of the table or having change made while bets are being placed, will make a five-unit Horn High bet, which is a four-way bet with the extra unit going to one specific number. Horn bets are generally required to be in multiples of 4 or 5 with the minimum bet being 4 times the minimum unit allowed. Whirl or World: A five-unit bet that is a combination of a horn and any-seven bet, with the idea that if a seven is rolled the bet is a push, because the money won on the seven is lost on the horn portions of the bet.

The combine odds are on the 2, 12, on the 3, 11, and a push on the 7. The minimum bet is five of the minimum units. On the Hop, Hop or Hopping: A single roll bet on any particular combination of the two dice on the next roll including combinations whose sum is 7 e. For example, if you bet on "5 and 1" on the hop, you are betting that the next roll will have a 5 on one die and a 1 on the other die.

The bet pays on easy ways same as a bet on 3 or Hard ways hop pays e. The true odds are and , resulting in a house edge of When presented, hop bets are located at the center of the craps layout with the other proposition bets. If hop bets are not on the craps layout, they still may be bet on by players but they become the responsibility of the boxman to book the bet.

Sometimes players may request to hop a whole number. In this case the money on the bet different combinations. For example, if a player says "hop the tens" 6—4, 5—5, 4—6 the player must give the dealer an even number bet so it can be divided among the hard and easy ways. If a player wishes to "hop the sevens" there would be three different combinations and six possible ways to roll a 7 6—1, 5—2, 4—3, 3—4, 2—5, 1—6 therefore the player should bet in multiples of 3 so the bet can be divided among each combination with a payout minus the other two bets, otherwise if players does not bet in multiples of 3, they would specific which combination has additional units.

Field: This bet is a wager that one of the numbers 2, 3, 4, 9, 10, 11, or 12 will appear on the next roll of the dice. This bet typically pays more or if 2 or 12 is rolled, and if 3, 4, 9, 10 or 11 is rolled. The Field bet is a "Self-Service" Bet. Unlike the other proposition bets which are handled by the dealers or stickman, the field bet is placed directly by the player. Players identify their Field bets by placing them in the Field area directly in front of them or as close to their position as possible.

Fire Bet: Before the shooter begins, some casinos will allow a bet known as a fire bet to be placed. As different individual points are made by the shooter, they will be marked on the craps layout with a fire symbol. The first three points will not pay out on the fire bet, but the fourth, fifth and sixth will pay out at increasing odds.

The fourth point pays at to-1, the fifth point pays at to-1 and the 6th point pays at to Note that the points must all be different numbers for them to count towards the fire bet. For example, a shooter who successfully hits a point of 10 twice will only garner credit for the first one on the fire bet. Players must hit the established point in order for it to count toward the fire bet.

The payout is determine by the number of points which have been established and hit after the shooter sevens out. These bets pay for-1, for a house advantage of 7. This pays for-1, for a house edge of 7.

For all three wagers, the order in which the numbers are hit does not matter. Whenever a seven is hit, including on the come out roll, all bonus bets lose, the bonus board is reset, and new bonus bets may be placed. A player may wish to make multiple different bets. If one of the bets win the dealer may automatically replenish the losing bet with profits from the winning bet.

In this example, if the shooter rolls a hard 8 pays , the horn loses. If the player does not want the bet replenished, he or she should request any or all bets be taken down. A working bet is a live bet. Bets may also be on the board, but not in play and therefore not working. Pass line and come bets are always working meaning the chips are in play and the player is therefore wagering live money. Other bets may be working or not working depending whether a point has been established or player's choice.

Place and buy bets are working by default when a point is established and not working when the point is off unless the player specifies otherwise. Lay bets are always working even if a point has not been established unless the player requests otherwise. At any time, a player may wish to take any bet or bets out of play. The dealer will put an "Off" button on the player's specific bet or bets; this allows the player to keep his chips on the board without a live wager.

For example, if a player decides not to wager a place bet mid-roll but wishes to keep the chips on the number, he or she may request the bet be "not working" or "Off". The chips remain on the table, but the player cannot win from or lose chips which are not working. The opposite is also allowed. By default place and buy bets are not working without an established point; a player may wish to wager chips before a point has been established. In this case, the player would request the bet be working in which the dealer will place an "On" button on the specified chips.

The probability of dice combinations determine the odds of the payout. The following chart shows the dice combinations needed to roll each number. The two and twelve are the hardest to roll since only one combination of dice is possible. The game of craps is built around the dice roll of seven, since it is the most easily rolled dice combination. The expected value of all bets is usually negative, such that the average player will always lose money.

This is because the house always sets the paid odds to below the actual odds. However, this "free odds" bet cannot be made independently, so the expected value of the entire bet, including odds, is still negative. Since there is no correlation between die rolls, there is normally no possible long-term winning strategy in craps. There are occasional promotional variants that provide either no house edge or even a player edge. One example is a field bet that pays on 12 and on either 3 or This is sometimes seen at casinos running limited-time incentives, in jurisdictions or gaming houses that require the game to be fair, or in layouts for use in informal settings using play money.

No casino currently runs a craps table with a bet that yields a player edge full-time. Maximizing the size of the odds bet in relation to the line bet will reduce, but never eliminate the house edge, and will increase variance. Most casinos have a limit on how large the odds bet can be in relation to the line bet, with single, double, and five times odds common. Some casinos offer 3—4—5 odds, referring to the maximum multiple of the line bet a player can place in odds for the points of 4 and 10, 5 and 9, and 6 and 8, respectively.

During promotional periods, a casino may even offer x odds bets, which reduces the house edge to almost nothing, but dramatically increases variance, as the player will be betting in large betting units. Since several of the multiple roll bets pay off in ratios of fractions on the dollar, it is important that the player bets in multiples that will allow a correct payoff in complete dollars.

Normally, payoffs will be rounded down to the nearest dollar, resulting in a higher house advantage. These bets include all place bets, taking odds, and buying on numbers 6, 8, 5, and 9, as well as laying all numbers. These variants depend on the casino and the table, and sometimes a casino will have different tables that use or omit these variants and others.

When craps is played in a casino, all bets have a house advantage. There may be players who are lucky and get ahead for a period of time, but in the long run these winning streaks are eroded away. One can slow, but not eliminate, one's average losses by only placing bets with the smallest house advantage. The place bets and buy bets differ from the pass line and come line, in that place bets and buy bets can be removed at any time, since, while they are multi-roll bets, their odds of winning do not change from roll to roll, whereas pass line bets and come line bets are a combination of different odds on their first roll and subsequent rolls.

The first roll of a pass line bet is advantage for the player 8 wins, 4 losses , but it's "paid for" by subsequent rolls that are at the same disadvantage to the player as the don't pass bets were at an advantage. As such, they cannot profitably let you take down the bet after the first roll. This bet generally has a higher house edge than place betting, unless the casino offers high odds.

Conversely, you can take back pick up a don't pass or don't come bet after the first roll, but this cannot be recommended, because you already endured the disadvantaged part of the combination — the first roll. On that come-out roll, you win just 3 times 2 and 3 , while losing 8 of them 7 and 11 and pushing one 12 out of the 36 possible rolls.

On the other 24 rolls that become a point, your don't pass bet is now to your advantage by 4 and 10 , 5 and 9 and 6 and 8. However, players can still make standard lay bets odds on any of the point numbers 4,5,6,8,9, Among these, and the remaining numbers and possible bets, there are a myriad of systems and progressions that can be used with many combinations of numbers.

An important alternative metric is house advantage per roll rather than per bet , which may be expressed in loss per hour. Besides the rules of the game itself, a number of formal and informal rules are commonly applied in the table form of Craps, especially when played in a casino. To reduce the potential opportunity for switching dice by sleight-of-hand , players are not supposed to handle the dice with more than one hand such as shaking them in cupped hands before rolling nor take the dice past the edge of the table.

If a player wishes to change shooting hands, they may set the dice on the table, let go, then take them with the other hand. When throwing the dice, the player is expected to hit the farthest wall at the opposite end of the table these walls are typically augmented with pyramidal structures to ensure highly unpredictable bouncing after impact.

Casinos will sometimes allow a roll that does not hit the opposite wall as long as the dice are thrown past the middle of the table; a very short roll will be nullified as a "no roll". The dice may not be slid across the table and must be tossed. Players are generally asked not to throw the dice above a certain height such as the eye level of the dealers. This is both for the safety of those around the table, and to eliminate the potential use of such a throw as a distraction device in order to cheat.

Dice are still considered "in play" if they land on players' bets on the table, the dealer's working stacks, on the marker puck, or with one die resting on top of the other. The roll is invalid if either or both dice land in the boxman's bank, the stickman's bowl where the extra three dice are kept between rolls , or in the rails around the top of the table where players chips are kept.

If one or both dice hits a player or dealer and rolls back onto the table, the roll counts as long as the person being hit did not intentionally interfere with either of the dice, though some casinos will rule "no roll" for this situation. If one or both leave the table, it is also a "no roll", and the dice may either be replaced or examined by the boxman and returned to play. Shooters may wish to "set" the dice to a particular starting configuration before throwing such as showing a particular number or combination, stacking the dice, or spacing them to be picked up between different fingers , but if they do, they are often asked to be quick about it so as not to delay the game.

Some casinos disallow such rituals to speed up the pace of the game. In most casinos, players are not allowed to hand anything directly to dealers, and vice versa. Items such as cash, checks, and chips are exchanged by laying them down on the table; for example, when "buying in" paying cash for chips , players are expected to place the cash on the layout: the dealer will take it and then place the chips in front of the player.

This rule is enforced in order to allow the casino to easily monitor and record all transfers via overhead surveillance cameras, and to reduce the opportunity for cheating via sleight-of-hand. Most casinos prohibit "call bets", and may have a warning such as "No Call Bets" printed on the layout to make this clear. This means a player may not call out a bet without also placing the corresponding chips on the table.

Such a rule reduces the potential for misunderstanding in loud environments, as well as disputes over the amount that the player intended to bet after the outcome has been decided. Some casinos choose to allow call bets once players have bought-in.

When allowed, they are usually made when a player wishes to bet at the last second, immediately before the dice are thrown, to avoid the risk of obstructing the roll. Craps is among the most social and most superstitious of all gambling games, which leads to an enormous variety of informal rules of etiquette that players may be expected to follow.

Tipping the dealers is universal and expected in Craps. As in most other casino games, a player may simply place or toss chips onto the table and say, "For the dealers", "For the crew", etc. In craps, it is also common to place a bet for the dealers. This is usually done one of three ways: by placing an ordinary bet and simply declaring it for the dealers, as a "two-way", or "on top".

A "Two-Way" is a bet for both parties: for example, a player may toss in two chips and say "Two Way Hard Eight", which will be understood to mean one chip for the player and one chip for the dealers. Players may also place a stack of chips for a bet as usual, but leave the top chip off-center and announce "on top for the dealers". In some cases, players may also tip each other, for example as a show of gratitude to the thrower for a roll on which they win a substantial bet.

Craps players routinely practice a wide range of superstitious behaviors, and may expect or demand these from other players as well. Most prominently, it is universally considered bad luck to say the word "seven" after the "come-out", a roll of 7 is a loss for "pass" bets.

Dealers themselves often make significant efforts to avoid calling out the number. When necessary, participants may refer to seven with a "nickname" such as "Big Red" or just "Red" , "the S-word", etc. Although no wagering system can consistently beat casino games based on independent trials such as craps, that does not stop gamblers from believing in them.

One of the best known systems is the Martingale System. In this strategy, the gambler doubles his bet after every loss. After a win, the bet is reset to the original bet. The theory is that the first win would recover all previous losses plus win a profit equal to the original stake. Other systems depend on the gambler's fallacy, which in craps terms is the belief that past dice rolls influence the probabilities of future dice rolls.

For example, the gambler's fallacy indicates that a craps player should bet on eleven if an eleven has not appeared or has appeared too often in the last 20 rolls. In practice this can be observed as players respond to a roll such as a Hard Six with an immediate wager on the Hard Six. Even if the dice are actually biased toward particular results "loaded" , each roll is still independent of all the previous ones.

The common term to describe this is "dice have no memory". Another approach is to "set" the dice in a particular orientation, and then throw them in such a manner that they do not tumble randomly. The theory is that given exactly the same throw from exactly the same starting configuration, the dice will tumble in the same way and therefore show the same or similar values every time. Casinos take steps to prevent this. The dice are usually required to hit the back wall of the table, which is normally faced with an angular texture such as pyramids, making controlled spins more difficult.

There has been no independent evidence that such methods can be successfully applied in a real casino. Bank craps is a variation of the original craps game and is sometimes known as Las Vegas Craps. This variant is quite popular in Nevada gambling houses, and its availability online has now made it a globally played game. Bank craps uses a special table layout and all bets must be made against the house.

In Bank Craps, the dice are thrown over a wire or a string that is normally stretched a few inches from the table's surface. Generally, if the word "craps" is used without any modifier, it can be inferred to mean this version of the game, to which most of this article refers.

Crapless craps, also known as Bastard Craps, is a simple version of the original craps game, and is normally played as an online private game. The biggest difference between crapless craps and original craps, is that the shooter person throwing the dice is at a far greater disadvantage and has a house edge of 5.

Another difference is that this is one of the craps games in which a player can bet on rolling a 2, 3, 11 or 12 before a 7 is thrown. In crapless craps, 2 and 12 have odds of and have a house edge of 7. New York Craps is one of the variations of craps played mostly in the Eastern coast of the US, true to its name. History states that this game was actually found and played in casinos in Yugoslavia, the UK and the Bahamas.

In this craps variant, the house edge is greater than Las Vegas Craps or Bank craps. The table layout is also different, and is called a double-end-dealer table. This variation is different from the original craps game in several ways, but the primary difference is that New York craps doesn't allow Come or Don't Come bets.

New York Craps Players bet on box numbers like 4, 5, 6, 8, 9 or In order to get around California laws barring the payout of a game being directly related to the roll of dice, Indian reservations have adapted the game to substitute cards for dice.

In one variation, there are no dice at all. Two shoes are used, each containing some number of regular card decks that have been stripped down to just the Aces and deuces through sixes. The boxman simply deals one card from each shoe and that is the roll on which bets are settled. In a similar variation, cards representing dice are dealt directly from a continuous shuffling machine CSM. Typically, the CSM will hold approximately cards, or 44 sets of 1 through 6 spot cards.

Two cards are dealt from the CSM for each roll. The game is played exactly as regular craps, but the roll distribution of the remaining cards in the CSM is slightly skewed from the normal symmetric distribution of dice. Even if the dealer were to shuffle each roll back into the CSM, the effect of buffering a number of cards in the chute of the CSM provides information about the skew of the next roll.

Analysis shows this type of game is biased towards the don't pass and don't come bets. To replicate the original dice odds exactly without dice or possibility of card-counting, another scheme uses two shuffle machines with just one deck of Ace through 6 each. Each machine selects one of the 6 cards at random and this is the roll.

The selected cards are replaced and the decks are reshuffled for the next roll. In this game variation, one red deck and one blue deck of six cards each A through 6 , and a red die and a blue die are used. Each deck is shuffled separately, usually by machine. Each card is then dealt onto the layout, into the 6 red and 6 blue numbered boxes.

The shooter then shoots the dice. The red card in the red-numbered box corresponding to the red die, and the blue card in the blue-numbered box corresponding to the blue die are then turned over to form the roll on which bets are settled.

Another variation uses a red and a blue deck of 36 custom playing cards each. Each card has a picture of a two-die roll on it — from 1—1 to 6—6. The shooter shoots what looks like a red and a blue die, called "cubes".

They are numbered such that they can never throw a pair, and that the blue one will show a higher value than the red one exactly half the time. One such scheme could be on the red die and on the blue die. One card is dealt from the red deck and one is dealt from the blue deck.

The shooter throws the "cubes" and the color of the cube that is higher selects the color of the card to be used to settle bets. On one such table, an additional one-roll prop bet was offered: If the card that was turned over for the "roll" was either 1—1 or 6—6, the other card was also turned over. If the other card was the "opposite" 6—6 or 1—1, respectively of the first card, the bet paid for this proposition.

And additional variation uses a single set of 6 cards, and regular dice. The roll of the dice maps to the card in that position, and if a pair is rolled, then the mapped card is used twice, as a pair. Recreational or informal playing of craps outside of a casino is referred to as street craps or private craps. The most notable difference between playing street craps and bank craps is that there is no bank or house to cover bets in street craps.

Players must bet against each other by covering or fading each other's bets for the game to be played. If money is used instead of chips and depending on the laws of where it is being played, street craps can be an illegal form of gambling. There are many variations of street craps. The simplest way is to either agree on or roll a number as the point, then roll the point again before you roll a seven. Unlike more complex proposition bets offered by casinos, street craps has more simplified betting options.

The shooter is required to make either a Pass or a Don't Pass bet if he wants to roll the dice. Another player must choose to cover the shooter to create a stake for the game to continue. If there are several players, the rotation of the player who must cover the shooter may change with the shooter comparable to a blind in poker. The person covering the shooter will always bet against the shooter. For example, if the shooter made a "Pass" bet, the person covering the shooter would make a "Don't Pass" bet to win.

Due to the random nature of the game, in popular culture a "crapshoot" is often used to describe an action with an unpredictable outcome. The prayer or invocation "Baby needs a new pair of shoes! Floating craps is an illegal operation of craps. The term floating refers to the practice of the game's operators using portable tables and equipment to quickly move the game from location to location to stay ahead of the law enforcement authorities.

The term may have originated in the s when Benny Binion later known for founding the downtown Las Vegas hotel Binions set up an illegal craps game utilizing tables created from portable crates for the Texas Centennial Exposition. The Broadway musical Guys and Dolls features a major plot point revolving around a floating craps game. In the s and s The Sands Hotel in Las Vegas had a craps table that floated in the swimming pool, as a joke reference to the notoriety of the term.

A Golden Arm is a craps player who rolls the dice for longer than one hour without losing. The first Golden Arm was Oahu native, Stanley Fujitake, who rolled times without sevening out in 3 hours and 6 minutes at the California Hotel and Casino on May 28, The current record for length of a "hand" successive rounds won by the same shooter is rolls including 25 passes by Patricia DeMauro of New Jersey , lasting 4 hours and 18 minutes, [27] at the Borgata in Atlantic City, New Jersey , on May 23—24, From Wikipedia, the free encyclopedia.

Dice game. This article is about the dice game. For the album by Big Dipper, see Craps album. Not to be confused with crap. This article may contain an excessive amount of intricate detail that may interest only a particular audience. Please help by spinning off or relocating any relevant information, and removing excessive detail that may be against Wikipedia's inclusion policy. May Learn how and when to remove this template message.

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For other uses, see Snake Eyes. Main article: Martingale betting system. Main article: Gambler's fallacy. Main article: Dice control. New York: Sterling, Retrieved 28 March Scarne's new complete guide to gambling Fully rev. Roto 21 June Skyhorse Publishing. Retrieved GlobeNewswire News Room. Wizard of Odds. Suquamish Clearwater Casino Resort. Poorman's Guide to Casino Gambling. Archived from the original PDF on 21 December Retrieved 3 Feb Retrieved 25 January Cardoza Publishing.

Retrieved 19 January — via LA Times. Retrieved 2 August Dice Hazard Floating craps Terminology. Dice control. Craps principle. Frank Scoblete Jerry L. Patterson Stanford Wong. See: Gambling games. Gambling mathematics Mathematics of bookmaking Poker probability. See: Gambling terminology. Casino game Game of chance Game of skill List of bets Problem gambling. Category Commons Wiktionary WikiProject. Authority control LCCN : sh Categories : Dice games Gambling games African-American culture.

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Namespaces Article Talk. Views Read Edit View history. Help Learn to edit Community portal Recent changes Upload file. Download as PDF Printable version. Wikimedia Commons. A craps table with a game in progress. Come out roll: 7, Once the point is established: the point number one of: 4, 5, 6, 8, 9, Considered a "contract bet": once the point is established, the bet is locked until it wins or loses.

See Optimal betting. Controlled by the player: can be decreased at any time, but see Optimal betting. Most common payout schedule Some casinos pays for 2 and for 12 reducing house edge to 2. In the UK and Australia, the payout is 7. In the UK and Australia, the payout is 9.

Wikimedia Commons has media related to Craps. Mathematics Gambling mathematics Mathematics of bookmaking Poker probability. LCCN : sh

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