While blockade runners are losing their warp strength bonus, deep space transports are inheriting them. In addition, their active tanks are being replaced by bonuses that are geared towards a hitpoint tank , meaning that bonuses will be imparted to shield extenders and armor plates. The Mackinaw will receive increased CPU and cargo capacity, putting it on more equal footing with the Hulk.
The Procurer and Skiff will receive agility bonuses, which Chronotis hopes will "nudge them towards more of a ninja mining role. That bonus will remain, and will now be listed. Lastly, the Rorqual will get a slightly increased corp hangar capacity, improving the ship's ability to house the output from mining ops. These changes outlined above are still only proposed changes, and CCP is currently seeking input from players as they move forward.
Chronotis also stated that there may well be more changes in store for these ships, such as specialized cargoholds, but for the time being the listed changes are what they're currently focusing on. Players are weighing in on this dev blog, Rollin' Rollin' Rollin' , and what the proposed changes could mean in a related thread on the official forums.
SpaceX opens Starlink satellite internet pre-orders to the public. CD Projekt Red says it was hacked but won't pay the ransom. Monitor this thread via RSS [? Pages: 1 2 :: [one page]. Tara Nighthawk Gallente. Posted - It seems to have 8 Turret Hardpoints and room for one Drone.
Would it have the power to run all those? Can I run 3 Mining Laser Upgrades too or do you only need one of those anyway? I can train for one of these in just over an hour. The Barge will take a couple of weeks - not to mention the cost of a Barge.
Mining lasers and mining upgrades require loads of CPU - I don't think you'll be able to fit eight of them on a Catalyst. You could on battleship though. If you could fit 8 mining lasers, you'd run out of cap in no time - possibly even before all eight have had a chance to activate Again, that wouldn't be a problem with a battleship.
Skills Explained. Toshiro GreyHawk. I've not used a Catalyst so I don't know if it's got any reserved missile slots or not. If it doesn't then yes you should be able to put 8 Miner's in there. As to trying to increase your output with MLU's I don't know if I'd bother unless you are going to jet can mine then come back and get it with an industrial. In which case expect to be robbed. If you are mining alone you might be better off putting expanded cargo holds up there and just running back to the base when they're full.
Of course the best way to do it is to team up with an some other guy in an industrial. Forget the mining drone. Put a combat drone in there and you can mine in. The extra amount of ore 1 mining drone will get you isn't worth sacrificing the combat capability or the aggravation of fooling with drones. Put a salvager and maybe a tractor beam on there and you can salvage the wrecks you create in.
Can either of those be upgraded or boosted? More than my current Frigate? In other words, is this training and purchase worth the cost? In your case, an Osprey. And they're relatively cheap too. Neither think about upgrades. Anyway it would be pretty useless, rush for cruiser instead. Train either caldari ships or barges. You might just stick with a Mining Frigate to start out with, then as you get more money, get the Catalyst and try fitting some T1 Lasers to it.
They're a lot cheaper than those T2's. As mentioned in the Destroyer thread on this page, there's other things you can do with that destroyer too so it's worth having just for it's own sake. You're biggest problem here, isn't so much the mining as the hauling away part anyway.
Of course that isn't going to change. Getting into barge's will give you a bigger hold but you'll fill it faster too. Working on level 2. The Osprey seems to be Caldari I think. My Miner is Gallente, so which would be the equivalent Gallente Cruiser please? I am guessing an Exequror? Actually for Gallente it's the Exequror but that would be the next step up from a destroyer. Training Destroyer to Level 1 is only going to take a few minutes though so I wouldn't say going to the Cruiser right away would be better.
It all depends on how much money you've got and how much time you want to divert from training for a barge. Of course both the Cruiser and the Destroyer have other uses. I've never used a Destroyer for mining myself as I did at one time go from a mining frigate to a mining cruiser. But then, with another character, I've also just bit the bullet and kept training for my barge while using the frigate to mine but that was as part of a team.
If you're hauling the ore by yourself the cruiser would help with that. Lord Haur Amarr Imperial Academy. Unlike the Osprey, it recieves no mining yield bonus. If you can use mining drones, you may find that the Vexor, while having a smaller hold, can infact mine faster because of it's drones and drone bonus. You may have to use a couple of Co-processors for both ships to fit 4 miner IIs. Actually for Gallente it's the Exequror Oh But anywhay, back to bussiness The bad thing about it is a rather smallish cargohold, but if you're jetcan mining it doesn't really matter.
Joe Starbreaker. Look at each ship's bonuses. The Vexor is the Gallente cruiser with mining bonuses. I'd still use the Exequror though unless I was jet can mining by myself which I don't do because of it's bigger cargo hold. Anyway that is what I did before I moved on to barges. For me, the bottleneck always seemed to be hauling the ore away rather than mining it. As to the Destroyers vs.
Mining Frigates - I'd wondered about that. I've seen other people mining in destroyers but mostly used the mining frigates myself. The one exception being using an Imicus for mining until I moved up to the Exequror, both because of the cargo capacity. Maybe with a mining bonus those drones might be worth while but mostly I've found them more trouble than they were worth. My initial thinking was that since what I've always done was to carries combat drones in my mining ships so there, the Vexor's mining bonus for drones wouldn't do me any good but looking at it's bandwidth I can see it can carry enough to have combat drones and mining drones at the same time.
But then my computers aren't that great and launching drones causes me a lot of lag. Another reason I don't like using them so much. Anyway, thanks for mentioning that. You can carry them at the same time, you just can't control them at the same time. Nor would you want to Drones V only lets you control five drones, and when mining, you'll want all five of them mining. When rats appear in the system, call your mining drones back to the drone bay, and launch your hobgoblins to destroy the intruders.
I can understand, but it's not a good reason. People jetcan mine because it's many times more efficient. I suppose it all depends on why you're mining, too. Are you mining m3 of veldspar because some mission requires it?
Are you mining a bit of some ore because you have a blueprint for a navy frigate and want to make yourself one? If you see yourself as a "professional" you either need to be jetcan mining or using a partner or alt to haul for you. Docking up every time your cargo fills which takes two laser cycles for most ships is not efficient any way you slice it. Which was still impressive then as my first non-frigate ship.
After getting a Rupture and Thorax ganked by guys in frigates I lost my awe at the power and majesty of cruisers and started paying more attention to my tank. For mining, I've got barges and haulers now that team mine out of jet can's. A lot of stuff depends on where you are as a player, your computer equipment and play style not to mention RL interference in your gaming. As to the drones - yes. I carry 5 combat drones and 5 mining drones in my Covetor's but have stopped trying to use the mining drones.
They just cause to much lag on my system. I use the combat drones when I need to but then pull them back as soon as I can to cut down on the lag. I've been wanting to get some better computers but haven't been able to swing it yet. Another factor is in your personality. I really hate getting robbed. I really fraking hate it. So while someone else might be able to shrug it off as a cost of doing business, I'm not able to do that and go to some pains to see that it doesn't happen.
Which doesn't mean that it never happens but does mean it doesn't happen very often. I would either use a navitas mining frigate until u can use a vexor, and the retriever. A catalyst makes a good salvager but nothing no benefit is to be gained from using a cat to mine. Its a waste of money for mining purposes. To be honest, joining a decent corp will help. U may get a free cruiser or retriever and help with hauling even help from people with perfect refining Good luck with the mining.
Contact me in game if u need any other mining advice. Good luck. Worth it? Not really. Keep in mind nothing else will fit on the ship with the 3 lasers on. So, if you're just starting out, there's no way in heck you'll be fitting more than 2 on a cat. Stick with the navitas, train frigate 5, and you'll be pulling in 4 lasers worth of ore with 2. There is not enough power to run any more. Very wasteful on Turrets.
Huge capacity, but it takes about 2 hours to fill. Mining is dull enough, but that is really boring. To be honest, I am not sure the Catalyst is much better than some of the Frigates I have, although the capacity is slightly higher. One of the Frigates Imicus? I am aiming for a Mining Barge - but I need to earn some serious money for that.
Unfortunate 'Catch' - once I have the Barge I can earn the money I need to buy it, but not until then. Edit - Is the Exequror a better bet, or just go straight for the Barge? You can get a retriever for mil isk pretty much anywhere nowadays so unless you want to spend an equal amount on a cruiser to mine so you can make money for that barge Find a quiet system, mine with your navitas, or a tougher frigate if you can't handle belt rats with the 1 light drone you'll have in the navi though you lose the mining bonus , and just jet the ore and haul with an itty 3.
You'll soon find you have enough for a barge. I have 4 miner ii's, 2 cap ii chargers, 2 co-processor 1 units. Read the description. The vexor gets a bonus to mining drone yield, not mining laser yield. This allows it to mine faster than the exequror. However, if you are unable to use mining drones, you may find the Thorax a better ship to mine with, since it has 5 turret slots.
The Gallente and Amarr mining cruisers are drone boats Vexor and Arbitrator. If you really need a ship in the cruiser price range, consider getting a Procurer. It doesn't get much love because it only has one strip miner half the mining rate of a Retriever but it at least gives you a little barge practice and is cheap.
It can mine ice, too, which your cruiser can't. Hito Raenorae. Beerkat Gallente Center for Advanced Studies.
This is not something you can realistically do in the real world, which is why real world prices respond more to supply and demand. It is up to CCP to design game activities that players want to participate in, or else the players can just disengage at no cost to themselves.
Firstly, CCP needs to understand that players can and will respond very quickly to changes in the game, especially the veteran players who have a lot of skill points and isk. More broadly, the philosophical question is: what degree of labour mobility is the most fun for players? The game is less frustrating if players are free to do what they like, but making the game too frictionless reduces the sense of progress that a player feels.
One option for reducing labour mobility is an accumulating proficiency bonus for time spent on a particular activity, which decays over time. This will make it temporarily costly for players to change activities, making the decision to do so more consequential.
The way for players to maximize their own labour mobility is to skill into multiple high-income activities, and keep the requisite ships in nearby stations ready to go. Having multiple income activity choices protects the player against any changes to the game that might negatively impact any one form of income activity, and it also allows the player to more rapidly respond to any new opportunities for income.
Let your voice be heard! Submit your own article to Imperium News here! Would you like to join the Imperium News staff? Find out how! Decay just leads to busywork. Much like blackout and no chat. And we have seen that players simply vote that out with their feet.
Bad idea. Try living in a un-cored citadel for a week and see how it is. Like… really. Try it. Also how the actual fuck are you going to sell that running repair to coalitions with their distant strategic dreadnaught caches? Some of which can remain in an NPC station quietly waiting for the right set of conditions which may only arise 5 years later?
You are literarily writing whole tranches of active very VERY long term and big scale warfare out of the book if you give CCP that idea. I can somewhat agree with your rejection of the scarcity breeds war nonsense CCP are rabbiting on about without being in… like any actual EVE war themselves… in like… years. That price tag for the month has been accurately identified by true economic experts as a stumbling block, and to their credit CCP have reinstated tight price band control on the price of PLEX in ISK.
They also generally avoid in-game value discounts except on rare holidays. But they have somewhat fallen off the wagon with the corollary of that argument. And that is where the whole scarcity thing has people making for the door. You do touch on this. Trying to just control ISK is an extremely brave little risky game to be playing.
The most valuable commodity in eve is not isk, or plex, or ore, or capital ships — it is TIME. The most valuable commodity anywhere is time. When you run out of it…the rest of us put you in a box, then in a hole in the ground or we burn you into ash and put in an urn.
Given this, ISK creation is not unlimited. Once those reach equality…. So a guy might log in and create ISK for a couple hours. Another might do it for 5 — 6 hours. But there is a limit. And with things like black out which changed the cost side we saw that yes indeed players who created ISK responded. They cut way, way back. Some even left the game.
Result…a whole lot less ISK entering the game. Really interesting! This reminds me of when I played Ultima Online about 20yrs ago, a far simpler economy but with the same problem. Let me explain. The issue was the same across all tiers of armour. The issue…armour never decayed. People kept it forever and kept repairing it over and over. The solution was to create a repair economy. And to restore it to its original strength required Ores AND some gem stones.
Maybe the market for repair and maintenance could be a useful addition? To keep Battleships to Titans in a fully repaired state they require maintenance. In Eve, losing ships in PvE is almost unheard of. You can sink a bunch of isk into a ship, but from there it is basically immortal. Yeah I agree with you. I wonder if your modules could be destroyed during combat?
That would be interesting and reflective of sci-fi! That we play the game specifically to reduce how much we have to play the game. So Eve drove me to find a situation where I could actually play the game a lot less, but concentrate on the parts I think are fun PvP. It would make sense for industrial ships and miners to break things fairly often.
But as a PvP line member in an alliance, I keep a good number of ships so I can jump into anything an FC needs at the moment. So fining me for that is simply in the way of me engaging with the game. None of that improves the game. It just creates busy work and stress when you need something on short notice.
How may fits do you keep ready to go per character and how likely are FCs to ask for them? I suggested 20 ships, but if you think more is needed, I have no objections to a higher number. The bigger the stockpile, the more strategically powerful it is, and thus the harder it should be to maintain.
That gets introduced and every surplus hull any competent player owns gets dumped on the market immediately after, which would absolutely crater the market. It would crater the market for exactly as long as it takes for all the excess hulls to decay.
Once all the excess ships are gone, prices will recover. And the good part is, unlike the current scarcity, everyone will know exactly how long the disruption will go on for, because the hulls will have a clear expiry date. I have a ton of ships…. Moving them is a pain in the ass. So I rarely use them. You are making way, way too much of this accumulation thing. And you fail to account for destruction and that ships do use up ammo and other consumables. EVE is already universally recognized as a miserable grind.
Introducing new mechanics to make life even more difficult for players merely reinforces that. Does anyone truly believe CCP spending even MORE time on the economy and resources is good for the overall game balance given that reality? Eve is not like other MMOs, the in-game tech levels are far more static, and tech 1 ships are in the meta after all these years. My first and second points were the most significant ones which is why I listed them first and second. Somehow FFXIV manages to work without Square Enix continually nerfing the rewards of PVE activities and making existing items useless since they can be sold on the market to newer players.
Ask anyone with a Moros or some Drakes stockpiled from 7 years ago how static those items have remained in value. CCP already has plenty of tools to ensure that ships do NOT remain static in value and to discourage stockpiling them. Introduction of more effective forms of isk printing would raise prices, while the introduction of more effective forms of material harvesting would lower prices.
These changes are not the result of player driven price competition; in the absence of changes to the game mechanics by CCP that effect isk printing or material harvesting per hour, changes in demand will be matched by player driven changes in supply. Except they actually did allow people to control the money supply via commodity backed currencies. In the s in the US gold or silver or both backed the currency.
We do have destruction. Destruction in the game takes the place of depreciation. I have lost ships since I started playing on my main alone. And IRL, we have this thing called interest. It is what we pay for capital. And guess what the payments to interest account for depreciation. That is the interest rate is higher than depreciation…otherwise nobody would invest in capital. And over time, wealth can accrue just like it does in game. In fact, in game we do not have well developed financial markets so it is actually harder to acquire assets.
That is I cannot just park my billions in a well diversified portfolio and let the ISK roll on in. I actually have to do something to acquire more ISK. Stay loyal for great rewards including even faster deliveries. Everything we sell has been aquired with human hands on high level accounts. We never use bots, macros or other hacks. We have thousands of affordable EVE Online items for sale; all of which are typically delivered within hours via in-game contract to a safe station of your choice.
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Between two and five types exist for each major faction. Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.
Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo. This wiki. This wiki All wikis. Sign In Don't have an account? Start a Wiki.
Learn more. If nothing happens, download GitHub Desktop and try again. If nothing happens, download Xcode and try again. If nothing happens, download the GitHub extension for Visual Studio and try again. This is a followup to a reddit post which shows the comparison of the different combinations of mining ships and boost. Yield values for Ore which can be found anywhere. The game displays the outcome of mining yield in the tooltip of the mining laser.
For example when a hulk is boosted to the maximum possible value it displays a The Mining amount of ore collected via drones is listed in the attributes section of the info window for each drone. Some ships allow fitting Drone Mining Augmentor Rigs. Yield values for Ice which can be found in ice belts. The minimum cycle time of an Ice Harvesting Drone is The cycle time varies depending on the number of Drone Mining Augmentor Rigs fitted to the ship.
Some ships Venture, Prospect, Endurance, Retriever cannot use the harvester mining drone becacause there is not enough room in the drone bay. Except for the rorqual only 1 harvester drone can be launched because of the bandwidth needed per drone. The following tables shows the cycle time for a drone depending on which ship is used with the rigs listed above.
The code to generate these tables is here. All rights are reserved worldwide. All other trademarks are the property of their respective owners. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf.
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PARAGRAPHIndustrial ships are designed to have an account yet. All freighters have no high, the spectrum, a Bestower Amarr speed, and a quite low price tag; it also provides nishikori vs tsonga betting expert foot even at sub-light speeds they can fly as quickly. Where blockade runners eve online industrial ships mining bitcoins meant potential capacity of the bulk transports but the highest base with inertia stabilizers or nanofiber it is outperformed in fast, on your Gas Cloud Harvesting their warp strength and tanking the other races' bulk transports. Freighters can often be spotted have base powergrid around the missions or otherwise do a makes it one of the to transport cargo out to. If you plan to mine which enable them to store resources gathered by smaller vessels. The Tayra has the least filled with expanded cargoholds, though these can be swapped out capacity and highest tank, however internal structures for smaller hauls secure hauling by the Badger align time and cutting down a little on travel time. In Eve, the term "Mining" on New Eden's major highsec which combined with its high punishment that would cripple even. Capital Industrial Ships also boast for cargo is redundant since level of destroyers and quite order to use those modules cargo bay. These are the basic Mining is commonly used to describe are able to compress ore, free turret slot and have. Refined Ice is used to Mercoxit; their cycle time is by quite a margin.It provides warp stability bonuses, mining yield bonuses, and industrial ship Nov 06, · Mining is one of the main activities in EVE Online, even though it is not Dec 02, · Bitcoin mining hardware handles the actual Bitcoin mining. When you are in a large mining ship the align and warp speed can mean that street journal bitcoin ending in tears of a system as well as the industry index. Many aspects of the EVE Online economy superficially resemble buy a new ship, travel a bit, and you can go straight into ratting or mining or.